I am an M.Sc. student at Simon Fraser University advised by Prof. KangKang Yin and mentored by Prof. Xue Bin Peng.
My interests are in the application of AI to physics-based animation.
Previously, I received my B.A.Sc. in Engineering Science, Electrical and Computer Engineering option, from the University of Toronto in 2020. While at UofT, I completed an undergraduate thesis on controlling amorphous objects with the Material Point Method advised by Prof. David I.W. Levin. I also spent a year between my 3rd and 4th year interning at Microchip, where I worked on FPGA compilation tools. Post undergrad, I spent a couple years leading the development of rockfall simulation software at Rocscience Inc.
Outside of work, I love playing the guitar, playing with my dog Rocky. and playing games (I ended at rank 7 out of 1,000,000+ North American players in the popular strategy game Teamfight Tactics).
Michael Xu, David I.W. Levin
Deformation Gradient Control of Physically Simulated Elastoplastic Amorphous Objects. Symposium of Computer Animation. (2023)