About Me

I am a research scientist with an interest in physics-based animation, character control, and natural disaster risk reduction.

I am currently the lead engine developer for RocFall3 at Rocscience. RocFall3 is a 3D statistical simulation software for assessment of slopes at risk for rockfalls.

Previously, I received my BASc in Engineering Science from the University of Toronto in 2020, where I completed an undergraduate thesis advised by Prof. David I.W. Levin.

Outside of work, I love playing the guitar and playing with my dog Rocky. I also used to play the competitive strategy game Teamfight Tactics, ending at rank 7 out of 1,000,000+ ranked players in North America.