About Me
I am a Research Engineer at 1x, working on physics simulation for robotics, reinforcement learning, and world model policies. Previously, I worked on simulated character controllers during my MSc in Computing Science at Simon Fraser University, advised by Prof. Xue Bin Peng. Before that, I completed my BASc in Engineering Science at the University of Toronto, where I completed an undergraduate thesis on material point method simulation advised by Prof. David I.W. Levin. I also spent a few years developing physical simulation software at Rocscience, and a summer working on generative modeling techniques for character animation at Disney Research Studios, advised by Jakob Buhmann and Martin Guay.
Timeline
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Jun 2026 – Present
Research Engineer
1X
• Searching for the holy grail of simulation for humanoid robotics
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Feb 2026 – May 2026
AI Resident
1X
• Simulation for humanoid robotics manipulation and navigation
• Retargeting for robot hand teleoperation
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2026
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2025
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2025
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Jun 2025 - Aug 2025
Research Intern
Disney Research Studios
Worked on generative modeling techniques for character animation
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May 2023 – Dec 2025
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2020–2023
Simulation Software Developer
Rocscience Inc.
• Lead developer for rockfall simulation software for rockfall risk analysis
• Researcher for material point method applications to landslide simulation
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2020
MPM Buddy
• C++ and OpenGL application for interactive Material Point Method simulation
• Developed alongside undergraduate thesis on differentiable MPM
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2015–2020
B.A.Sc. in Engineering Science
University of Toronto
• Specialized in Electrical and Computer Engineering
• Took a Professional Experience Year to intern at Microsemi Corporation and Rocscience Inc.
• Completed an undergraduate thesis on material point method simulation advised by David I.W. Levin.
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1997–2015
Gaining interest in science and engineering, playing guitar, enjoying childhood